The Magician's Apprentice
The tall Auri man that once ran this stall seems to be gone now. In his place is a bright-eyed Duskwight--at least, that's what you think they are--hunched over the counter, grinning at you with yellowed, jagged teeth. He's making no attempt to hide his face, and judging by his horns, is suffering from some sort of voidal affliction.
"Boss's told me to let you know he'll accept anything. Don't worry, I'll see that it's all given over to him," he claims. "Eheh... unless it's food. I'll take that for meself."
All items and physical currency exchanged are IC only, but tips are appreciated.
"I don't know much 'cept for what's on the board, so don't go asking me no questions!"
The Philosopher's Stone
This consumable tincture glitters gold and tastes like sulfuric acid. The healthiest things always go down the worst, though - one sip and you'll feel utterly revitalized, at least for a few bells. A relief for the chronically ill of body, but the mind is another story...
Your physical pains melt away for 3-6 hours. Optionally, roll d20:
- 16-20, your relief remains for the rest of the day.
- 6-15, no additional effect.
- 1-5, your physical pain is gone, but you feel your mental woes weighing heavier.
Anima Mundi
The shopkeep cackles, and as they do, the potion changes color. In your hands, its hue shifts again. 'Akasa' is what the alchemists of Thavnair call the energy that gives this potion both its name and its effects: drink, and you can see the feelings of others made manifest.
You can now see the emotions of others in the form of auras, changing color like a mood ring. Effect lasts 4 hours. Optionally, roll d20:
- 2-20, no additional effect.
- 1, you don't just see auras, you hear them as well. A cacophony of hums and pitches, dissonant and piercing, fills your ears when you're in a crowd. Not only that, but the potion's effects seem to last an additional 2 hours.
Mercury Poison
Despite the name, this is not actually poison - at least, not to its intended users. Those gifted with the Echo will attest that it's as much a curse as it is a blessing: the Light is blinding, overwhelming, and muddles the mind: the Dark is endlessly hungry for further dominion... This medicine of concentrated umbral aether, administered like eye drops, is for them.
Tip the scales of your aether in favor of Darkness. Effects are up to your interpretation, but here's a guideline:
- If you have the Echo: Hydaelyn cannot reach you for 1-3 hours. You lose all attributes of your Echo, be they positive or negative.
- If you are Light-aspected/a Sin Eater: You find clarity now that the all-consuming Light within you has been suppressed. For 1-3 hours, you feel like an ordinary person again.
- If you are Dark-aspected/a Voidsent: The heavy dose of umbral aether leaves you feeling insatiably hungry. For 1-3 hours, your base instincts for consuming aether show through.
- If you're none of these: Are you... trying to get aether sickness? Well, I won't judge you. For 1-3 hours after use, vertigo and nausea are your foremost feelings. Be strong, tummy ache warrior. Be strong...
Vitriol Fortis
For people you really, really hate. Handle with care - even the fumes can prove to be troublesome.
All varieties come in either 'mellago,' a gel to be applied to weapons, or 'fragor,' a concentrated liquid for assassination.
Vitriol of Sol - A potent, searing acid
Vitriol of Luna - A fatal, but treatable, poison
Vitriol of Jupiter - A fast-acting sleep agent
Vitriol of Mars - A temporary paralyzing agent
Spirit of Venus
The shopkeep examines this one confusedly for a moment. It's bright pink, sparkles in the light, and looks a little bubbly. "I don't get you lot," he comments before explaining the tincture's purpose - an aphrodisiac, and one that can be incredibly powerful in large doses. Use responsibly.
Obligatory potion of horny. One sip makes the user feel more confident and flirtatious; the whole bottle, and they'll feel like an animal in heat. Administer with care, and most importantly, consent.
"Ooh, lot of these look mighty tasty... make your choice afore I get to those bones first!"
Paper Talisman
Hand-penned with aetherial ink on cotton paper, with a loop of yarn through the top for easy attachment. Alternatively, you can buy the ink and a blank talisman to inscribe your own runes onto.
Harvest Rune - Invites wealth and material fortune
Sun Rune - Invites happiness and luck in your day-to-day life
Elk Rune - Defends against malevolent spirits
Aurochs Rune - For confidence and inner strength
Athame
A knife commonly used in rituals either innocent or dark. Made with the conduction and containment of aether in mind, for use in just about anything - spell-casting, prayer, ceremony, gardening, and blood magic are all fair game with this sharp, ornate knife.
Aether Crystals
Different sizes, grades, and aspects available. Mostly miscellaneous leftovers, so it's not guaranteed we'll have exactly what you're looking for. Also we will not be held responsible if you decide to eat the crystals like forbidden rock candy and end up with aether sickness.
Scrying Bones
They look to be assorted animal bones, horns, and antlers for the most part, but judging by the size, some of these are undoubtedly human bones - others from creatures you can't pinpoint the identity of. Regardless of origin, they're picked clean, and many are already carved with runes and sigils. To be used in osteomancy or for any other purposes you see fit.
Incense and Candles
Made with love in a collaborative effort between the Apprentice--the 'boss'--and his spouse. Good for many purposes, ritualistic or not, and come in several colors and scents (as well as scentless options for those with sensory issues). Ask, and more than likely there will be at least one candle and/or stick incense in stock that's close enough to your preferences.
"I gotta handle most of these real careful like... I better get a treat for this!"
Sealing Needles
Though used more commonly by shrine maidens in the Far East to contain and dispel lesser youkai, these silver darts - infused with ritual prayer and astral aether - should work against most spiritual enemies, including Voidsent. Advised only for use against weaker enemy classes, as stronger ones are likely to shrug these pins off like bee stings.
Target the limbs to pin your enemy down, so that you can either beat a hasty retreat or get an opening to banish them for good.
Holy Water
Imbued with Light and the blessings of several Halonic Orthodox priests, this otherwise unassuming bottle of water holds the power to burn and dispel most evil spirits. Used commonly in exorcisms and vampire hunts, but will still prove trivial against greater Voidsent and will not hurt the average person.
Flick onto your enemy, or just throw the whole thing at them for extra damage. Or put it in a spray bottle for when your Miqo'te partner is trying to eat plastic again.
Pyrophoric Firesand
For those looking for a more destructive option, this mix of red phosphorous and saltpeter should prove useful. Even greater Voidsent aren't immune to bombs, after all. Reacts with oxygen to create a deadly, fiery explosion - and that's exactly why it's sealed in a glass ampoule, never to touch the air unless it's broken open. Handle with extreme caution.
Essentially just a firebomb. Throw at your enemy to break the ampoule and decimate them.